Invisio Games

Better Red Than Dead

Short pitch

Better Red Than Dead is a third-person Stealth-Action / Survival Horror game set in the year 2000. On his first field assignment, a young GRU operative is sent to infiltrate a covert American military base concealed behind an ordinary town. When an experimental infection breaks containment, the mission becomes a fight to remain undetected, understand what happened, and get out alive.

Concept artwork illustrating the intended gameplay presentation. Not an in-game screenshot.
Gameplay VisualPre-Alpha Target
Concept artwork illustrating the intended gameplay presentation. Not an in-game screenshot.

Game overview

Gameplay is built around observation, route planning, and quick decisions under pressure. Darkness, cover, and sound allow the player to avoid patrols, create distractions, or separate enemies, while direct combat remains possible but costly.

The infection can disrupt an encounter in real time: a soldier may transform within ten seconds, creating a new threat for everyone nearby. We are developing a minimal HUD, with information also conveyed through the environment, sound, animation, and the condition of the protagonist. The interface is still being refined.

Setting

The year is 2000. A classified American military installation operates under the cover of an isolated town. A biological program has failed, communications are breaking down, and command is losing control of the perimeter. The remaining soldiers continue to follow their orders, but any of them may become infected. The protagonist enters the base to complete a covert assignment and quickly finds himself cut off from support.

Key features

Stealth as the primary approach

Study patrols, find alternative routes, and use the environment to avoid unnecessary confrontations.

Light and sound as tools

Hide in darkness, control your movement, and use noise to distract, misdirect, or expose enemies.

Ten seconds to turn

An infected soldier can transform within ten seconds, changing an active encounter before it is over.

Minimal HUD

Our current design favours a restrained interface, with essential information supported by sound, animation, and environmental cues.

Project facts

Genre
Stealth-Action / Survival Horror
Platform
PC
Engine
Unreal Engine 5
Status
In Development
Release date
TBA
Developer
Invisio Games

Contact

General enquiries, publishing and collaboration
contact@invisiogames.com
Press and media
press@invisiogames.com